In the beginning as told by Manwe to Prather the Minstrel  

     
    Florida Tech --Winter 1992
           A guy with blonde hair and black leather jacket struggles
    down a hallway, his arms full of boxes. He dodges around some
    on-coming traffic, stops beside a closed door and fumbles at the
    doorknob,  trying to get the door open without dropping anything.  
    Across the hall a man wearing a cut-off F.I.T. sweatshirt and
    plaid shorts pokes his head out of a door, notices the balancing
    act and comes to the rescue..
              "Hi Rob. Gee! You're back early." He reaches across to
    open the door and notices the computer logo on the side of the
    boxes, "What did you get, a computer?"
            "Yeah, for Christmas, a 486/33 with 8 megs. Brand new!"
            "Cool. Does it work okay? How fast is it?"
            The two go into the room and the one called Rob adds the
    new boxes to the haphazard pile already on the floor.  He seizes
    the one on top and begins to open it.
             "It worked OK at home," he says, "Guess we'll know in a
    minute."
            It was my 2nd semester at Florida Tech and I was back in
    the dorm, enjoying the spoils of a bountiful Christmas. As I
    unpacked the monitor and carefully placed it on the built-in desk
    in the corner of the tiny room, I was thinking in terms of the
    computer being a tool to reduce the work required for
    assignments. I didn't recognize it as the devil who would define
    my friendships, challenge and direct my skills, redefine my
    concept of job satisfaction and generally devour my life.  After
    all, it was ONLY a computer.
            Dan Pezet, the guy who opened the door for me and was
    helping me set it up, would, years later, become Tulkas, long-
    time friend and fellow Valar on T2T.  As we breathed life into
    the computer and it started through the memory checks, I had no
    conception of the disease with which Dan was about to infect me.
              We unhooked the phone and plugged the cord into the
    modem. Dan dialed into the campus network (I didn't even have
    an account yet),  jumped to the WEB and while we were waiting
    for a connect, he asked me, "You remember all those Star Wars
    movies?"
             When I nodded, yes, he gave me a knowing smile, "...well
    you're going to love this."
            The screen changes to a black background on which a logo is
    starkly displayed against a field of stars.  "...in a galaxy, far
    away..."  Two heads are silhouetted against the flickering CRT,
    "...KoBra Space Station - Central Control... your only exits are..."
              Suddenly the gray light of dawn brightens the window.  
    Traffic is beginning to increase on the north-south expressway to
    the west and the street lights around the campus are turning off,
    one by one.  A finely drawn skull-and-cross-bones tattoo graces
    the arm the player who now calls himself Raiden in world that
    exists only in a memory chip. He rubs his eyes, yawns volubly
    and as he stretches his arms,  the Jolly-Roger seems to grin.
            By the time Dan finally returned to his room to get some
    sleep, I was hooked. Until that night, my primary bad habit was a
    fondness for the sound of a tight rack being struck by cue ball.    
    I didn't realize, how easy it would be to develop a heavy-duty
    addiction to mudding.  Now that it's too late, I doubt that I'll ever
    recover.
            On KoBra, Raiden meets Jalrow. They team up and hunt
    together, forging a close bond between them as they fight and
    overcome the lethal challenges of an unfriendly galaxy.  One day
    they are in ship, traveling back to the space station when they
    begin to talk about thier lives in a world they have left behind.
    Jalrow is tells Raiden that he is logged on from a school called  
    Florida Tech and Raiden falls out of his chair, laughing. It turns
    out that they had even run into each other on campus a couple of
    times but never spoken.
            Jalrow's real name was Seth, and we became fast friends,
    practically living in the campus computer lab where net time was
    free.  During one of our all-night MUD sessions, a guy who was
    looking over my shoulder mentioned that he was setting up his
    own mud.  He explained that it was all gods and what he needed
    was some play-testers. Seth and I became the first players on
    Silicon Realms and were still there when SR finally opened to
    the public in early spring of 1993.
            Toward the end of my sophomore year, Seth and I and
    couple of other friends, decided we were sick of dorms and
    rented a house, a nice place with a pool and fireplace.  When
    summer came and the others left for home, Seth and I were left
    on our own to look after the place. We MUDed our brains out. I
    had characters on 20 - 25 different locations and was immortal on
    11.  I was also learning to code in LPC on a startup MUD called
    Woodstock that was run by a heavy-hitter from TMI-2  (The
    MUD Institute-2) which is one of the places that develops the
    MudOS used by most LP worlds.
          Having worked with both, I instantly liked LPC better than
    Diku because of the stable structure and a lot of other technical
    things with which I won't torture you but basically, it's easier to
    program.
            Summer had ended.  Carloads of students were showing up
    and the parking lots around campus were jammed again. Our
    house-mates returned and we were all getting ready for the fall
    semester and life was good... then Seth walked in one day and
    announced that he had been kicked out of school.  I guess he
    knew I would be disappointed so he put off telling anybody until
    school was about to start and he couldn't stay any longer. That he
    had known all summer and said nothing really upset me and it
    pretty much ruined our friendship. The simple fact was that for
    the entire previous year Seth spent 16-hour-days in the computer
    lab doing MUDs and flunked out.   Beware! --A MUD addict is
    not a pretty sight.
           By then, through vast intellect,  perseverance and about
    72,000 hours of  my life,  I had become an "Imp" (equivalent to
    Valar) on SR and was helping with admin. Unfortunately,  the
    other Imps were less than agreeable to suggestions on ways to
    improve the MUD and since I was the only Imp who wasn't one
    of the original founders,  I was being stonewalled. I continue to
    help where I could but no matter what I did, SR lost players as
    fast it gained them.
            Sometime in early in October, Elric and Croaker showed up
    on Silicon. I talked with them, now and then, and watched them
    play and they appeared to be very promising, heads-up people.  It
    wasn't long before they immorted and the three of us would talk
    a lot about how to code things. Winter turned to spring and as the
    semester ended, the other Imps packed up and went home for the
    summer which left them with no real access, to speak of...  By
    then I was becoming good friends with  Elric and Croaker, who
    turned out to be Steve (Morgoth) and Todd (Orome). Since all
    three of us were planning to stay on campus all summer, we
    decided to systematically correct all the problems on Silicon
    Realms.
             We had LONG meetings over Corleone's Pizza in Steve
    and Todd's dorm room (they were roommates ), and put into
    motion a grand design to save the MUD.  Silicon Realms was
    continuing to falter due to what we determined was a lack of
    organization.  With our changes, we got back to between 50
    and 60 players and it looked like we were on the right track.
          Then summer ended and when the other Imps came back,
    they immediately either shut down or modified everything we
    had done. It became evident that the only way we would ever be
    able to make a MUD the way we wanted, would be to start our
    own.
          Of the three of us, I  was the only one with any understanding
    of the basic MUD code and I didn't have enough experience to
    get one going from  scratch so we started looking for both a site
    and a good coder.
           During my first year in the Mathews hall, a guy named David
    had lived next door to Dan.  While I didn't know him very well,  
    I remembered that he was a high-level coder on KoBra and one
    day when I ran into him on campus and I asked him how things
    were on KoBra. He said he was having some trouble with the
    admin and was so fed up that he was beginning to work on a
    startup MUD called Crimson.
           As the conversation progressed,  it was obvious that David's
    problems with KoBra pretty much paralleled my experiences
    with SR. When I explained how Steve, Todd and I had been
    thinking about starting a MUD and I told him what we needed,
    he seemed interested.   He agreed to approach the mover behind
    Crimson, a guy named Graham, and see if  there was any chance
    of sharing the site.  Evidently, Crimson was hopelessly bogged
    down and after a few more conversations and some E-mail,  
    Graham opened the site for us.  It was early in the spring of 1994,
    David was on board as a coder and The Two Towers was on line
    from empires.stanford.edu 9999.
           Steve, Todd, and I knew how we wanted it run, and David
    knew how he wanted it coded, but we still needed to pick a
    theme. I don't remember who suggested Tolkien. At first I was
    hesitant since there were already several Tolkien MUD's but I
    finally decided to log on and take a look. They were horrible, not
    even close to theme.  I began to feel a kind of obligation to
    Tolkien whose works certainly deserved better than the pathetic
    attempts that I had seen on the other MUDs and when I related
    what I had found, the rest of our group agreed.  In subsequent
    meetings we spent long evenings putting together law systems,
    combat, races and quests. As we planned, David would come in
    with his notepad, write down what we had decided and code it.
          Over the next weeks, I wrote all the help files, mostly so that
    we could have something to refer to when we were trying to
    remember how we had handled a various topics. David continued  
    furiously pounding away at the driver and mudlib while I did
    some other things like making the 'people' command for
    immortals and revising the 'who' and 'look' commands.
          David did the lion's share of the work... he was really mazing.
    Steve and Todd were breaking away from SR, and I was trying to
    wade through my class schedule. Spring came and although we
    really weren't concerned with them at that point, we began
    picking up players. We also gained  a few more area coders, and
    were moving along pretty well.
          There were a lot of heated discussions among us as we
    hashed out the details of the professions and law systems. We
    had differing personalities and a wide range of ideas. I am more
    inclined to think that it was our differences rather than our
    similarities that eventually accounted for the richness and detail
    that we now enjoy on T2T .
           Steve was tryinig to graduate but he was being hassled by
    some  faculty who kept him in school longer than he deserved to
    be.  That turned out to be a lucky break for T2T as it would have
    been really tough to get through those early planning sessions  
    without his "darker" side to even the balance.
              We tried very hard not to interfere with the mortals but we
    were always very concerned about who our player base would be.
    On SR we had seen the problems that having a bunch of weak
    players caused.  The constant whining and moaning makes it a
    totally unpleasant experience to be an immortal. We were all
    very grateful that, from the start, we had a lot of good players who
    caught our mistakes and weeded out the bugs. What we did then
    and what we are continuing to do, is very much a team process.
    Together we're building a Tolkien world and The Two Towers is
    an honorable attempt to pay tribute his works.      
          I can also honestly say that I am proud of this MUD, and that
    was my only goal from the beginning.
         
    Rob Davis working toward a degree in Computer Engineering.
    He says that he hopes to graduate before the year 2000 :) or about
    two months after he gives up mudding, which ever comes first.
                             -Prather the Minstrel-